Qōz Minkten Gri (/qoːz/ /ˈminkten/ [sturdy] [vine; flower]) is a subtropical Large City located in the Ḿoůma H́ueo̊ Moot of the Rosid.
The name Qōz Minkten Gri is derived from the Sylvin language, as Qōz Minkten Gri was founded by Colleen, who was culturaly Wood Elf.
Climate
Qōz Minkten Gri has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -2°C (29°F). Qōz Minkten Gri receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qōz Minkten Gri covers an area of nearly 158 km2 (63 mi2), and an average elevation of 2098 m (6883 ft) above sea level.
Overview
Qōz Minkten Gri was founded durring the late 18th century in early spring of the year 1670, by Colleen. The establishment of Qōz Minkten Gri was somewhat plagued by a lack of willing colonists, leading to Colleen electing to pay people to resettle in Qōz Minkten Gri.
Qōz Minkten Gri was built using the conventions of Wood Elf durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Qōz Minkten Gri is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Qōz Minkten Gri is is constructed arround a semi-circular narrow gravel mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Qōz Minkten Gri's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around Qōz Minkten Gri has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Qōz Minkten Gri suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Qōz Minkten Gri long.
Civic Infrastructure
Qōz Minkten Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qōz Minkten Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qōz Minkten Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qōz Minkten Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qōz Minkten Gri's parks.
Qōz Minkten Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qōz Minkten Gri.
Qōz Minkten Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qōz Minkten Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qōz Minkten Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qōz Minkten Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qōz Minkten Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qōz Minkten Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qōz Minkten Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qōz Minkten Gri's public wards, blessings, and other arcane systems.
Qōz Minkten Gri has an Arcane Academy which provides higher education in the arcane sciences.
Qōz Minkten Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qōz Minkten Gri's grid is powered by mana accumulators.
Qōz Minkten Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qōz Minkten Gri has a first rate hospital which caters to anyone in need of long term medical care.
Qōz Minkten Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Qōz Minkten Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qōz Minkten Gri's natural decorations nor waterways.
Qōz Minkten Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qōz Minkten Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qōz Minkten Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qōz Minkten Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
One or more crime bosses have a powerful influence within Qōz Minkten Gri. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Qōz Minkten Gri's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
In Qōz Minkten Gri sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Gravebound near Qōz Minkten Gri are known to be more aggressive than normal.
Qōz Minkten Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Truename Magic energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 72
Farmers: 117
Farm Laborer: 234
Hunters: 113
Milk Maids: 98
Ranchers: 48
Ranch Hands: 102
Shepherds: 107
Farmland: 152934 m2
Cattle and Similar Creatures: 9394
Poultry: 112728
Swine: 7515
Sheep: 375
Goats: 75
Horses, Mounts, and Beasts of Burden: 3757
Craftsmen
Arms and Toolmakers: 73
Blacksmiths: 81
Bookbinders: 47
Buckle-makers: 52
Cabinetmakers: 89
Candlemakers: 117
Carpenters: 105
Clothmakers: 98
Coach and Harness Makers: 42
Coopers: 104
Copper, Brass, Tin, Zinc, and Lead Workers: 52
Copyists: 35
Cutlers: 30
Fabricworkers: 91
Farrier: 203
Furriers: 24
Glassworkers: 134
Gunsmiths: 72
Harness-Makers: 35
Hatters: 75
Hosiery Workers: 26
Jewelers: 41
Leatherwrights: 93
Locksmiths: 37
Matchstick makers: 58
Musical Instrument Makers: 52
Painters, Structures and Fixtures: 48
Paper Workers: 56
Plasterers: 51
Pursemakers: 62
Roofers: 40
Ropemakers: 37
Rugmakers: 35
Saddlers: 70
Scabbardmakers: 86
Scalemakers: 39
Scientific, Surgical, and Optical Instrument Makers: 24
Sculptors, Structures and Fixtures: 35
Shoemakers: 36
Soap and Tallow Workers: 131
Tailors: 227
Tanners: 46
Upholsterers: 52
Watchmakers: 50
Weavers: 110
Whitesmiths: 30
Merchants
Adventuring Goods Retellers: 26
Arcana Sellers: 26
Beer-Sellers: 50
Booksellers: 58
Butchers: 87
Chandlers: 98
Chicken Butchers: 102
Entrepreneurs: 37
Fine Clothiers: 91
Fishmongers: 89
Florists: 23
Potion Sellers: 67
Resellers: 156
Spice Merchants: 49
Wine-sellers: 76
Wheelwright: 56
Woodsellers: 36
Service workers
Bakers: 178
Barbers: 174
Coachmen: 54
Cooks: 150
Doctors: 75
Gamekeepers: 59
Grooms: 33
Hairdressers: 144
Healers: 108
Housekeepers: 117
Housemaids: 187
House Stewards: 110
Inns: 36
Laundry maids: 68
Maidservants: 125
Nursery Maids: 72
Pastrycooks: 129
Restaurateur: 156
Tavern Keepers: 170
Specialized Laborer
Ashworkers: 51
Bleachers: 33
Chemical Workers: 21
Coal Heavers: 75
In-Town Couriers: 87
Long Haul Couriers: 85
Dockyard Workers: 70
Gas Workers: 18
Hay Merchants: 30
Leech Collectors: 95
Millers: 89
Miners: 78
Oilmen and Polishers: 56
Postmen: 91
Pure Finder: 49
Skinners: 107
Sugar Refiners: 21
Tosher: 60
Warehousemen: 113
Watercarriers: 80
Watermen, Bargemen, etc.: 129
Skilled Laborers
Accountants: 51
Alchemist: 53
Clerk: 76
Dentists: 38
Educators: 102
Engineers: 51
Gardeners: 38
Mages: 28
Plumbers: 39
Pharmacist: 44
Professors: 16
Scientists: 27
Wizards: 16
Civil Servants
Adventurers: 34
Bankers: 50
Civil Clerks: 79
Civic Iudex: 42
Consultants: 24
Exorcist: 83
Fixers: 45
Kami Clerk: 71
Landlords: 72
Lawyers: 47
Legend Keepers: 65
Militia Officers: 313
Monks, Monastic: 107
Monks, Civic: 110
Historian, Oral: 81
Historian, Textual: 42
Policemen, Sheriffs, etc.: 83
Priests: 170
Rangers: 49
Rat Catchers: 58
Scholars: 59
Spiritualist: 68
Slayers: 21
Storytellers: 159
Military Officers: 129
Cottage Industries
Brewers: 113
Comfort Services: 144
Enchanters: 41
Herbalists: 43
Jaminators: 139
Needleworkers: 129
Potters: 65
Preserve Makers: 110
Quilters: 52
Seamsters: 208
Spinners: 110
Tinker: 41
Weaver: 98
Artists
Actors: 40
Architects: 14
Bards: 57
Costumers: 23
Dancers: 46
Drafters: 24
Engravers: 30
Fine Furniture Carpenters: 18
Glaziers: 40
Inlayers: 36
Musicians: 107
Painters, Art: 19
Playwrights: 38
Sculptors, Art: 32
Wood Carvers: 129
Writers: 144
Produce Industries
Butter Churners: 139
Canners: 113
Cheesmakers: 134
Ice Merchants: 16
Millers: 73
Picklers: 58
Smokers: 45
Stockmakers: 42
Tobacconists: 58
Tallowmakers: 91
14159 of Qōz Minkten Gri's population work within a Foundational Occupation.
819 work in Agriculture
3131 work as Craftsmen
1127 work as Merchants
2145 work as Service Workers
1438 work as General Laborers
579 work as Skilled Laborers
2061 work as Civil Servants
1293 work in Cottage Industries
797 work as Artists
769 work in Produce Industries
21163 of Qōz Minkten Gri's population do not work in a formal occupation, but do contribute to the local economy. 2254 (6%) are noncontributers.
Points of Interest
Qōz Minkten Gri is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
The the a cathedral of Mysticism, an a cathedral imbued with notable amounts of Mysticism energies was created in Qōz Minkten Gri by in time immemorial, reportedly some time during the late 2nd century.